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Impact Since 2021

Twenty-nine teams have completed our program, representing 89 STEM and life sciences researchers from across Ŀ;, being trained and mentored in order to help assess the commercial potential of their inventions to solve social, health, or environmental challenges. Seventeen early-stage ventures are continuing their commercialization plan with total follow-on funding of over $1.3M.

+12% innovation skills*
+31% entrepreneurship skills*

* based on self-efficacy surveys from Fall 2021 to Spring 2024


Important Dates

Date Description

August 1, 2025

Call for applications - 

September 14, 2025 at 11:59 PM ET 

Deadline to submit an application

September 17, 2025

Decisions made by Engine team and applicants advised 
September 24, 2025 - February 18, 2026 Program duration: in-person classes will be held at Ŀ; Engine Centre (Frank Dawson Adams Building, room 5) every other Wednesday, 3:30 - 5:00pm (ET)

Program Overview

The Invention to Impact (I-to-I) Training Program uses experiential learning to help Ŀ; graduate students and their faculty supervisors gain insight into:

  • technology commercialization
  • entrepreneurship
  • industry requirements and challenges

I-to-I provides tools and training to support researchers to translate their research to the marketplace and have their solutions benefit society. The program imparts an evidence-based methodology that students and professors can use for the rest of their careers, and it also enables the transformation of inventions to impact. This program allows student participants to receive Student Experience Record as it is an approved Co-Curricular Work-Integrated Learning program. 


    Curriculum

    The teaching curriculum integrates scientific discovery and commercial applications using an evidence-based and data-driven methodology, namely, the Lean LaunchPad® methodology. The I-to-I program basics are real-world, hands-on experiential learning through customer and industry discovery.

    The three guiding principles are:

    1. Build a business model, not a business plan
    2. Love the problem, not the solution
    3. Experiment, learn and validate

    The program enables teams to map their business model assumptions and run experiments to gather and share key evidence in real time with team members, mentors, and the instructors to make collaboration easy. A powerful and unique combination of « learning » and « doing » and « learning by doing » will be used. Program participants learning will happen not only during the weekly group classes but also through the use of myCourses with integrated course videos and through the support of an assigned mentor to the team. The « doing » part for participants will be carrying out tasks in the marketplace/real-world and revolved around learning from their potential customers and partners.

    Through this 22-week training program offered over the fall and winter sessions, researchers can reduce the time to translate a promising idea from the laboratory to the marketp